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- Megapede
- --------
-
- Code by: Jeff Anderson
-
-
-
- Graphics by: Eli Enigenburg
-
-
-
- Audio by: Joe Bowden, Matt Brend, & Eli Enigenburg
-
-
-
- Beta testing by: Joe Bowden & Matt Brend
-
-
-
-
- Megapede 1.2
- ------------
-
- Megapede is really cool. Give it to everyone you know, and make them
- play it. If you like it, then...well, good for you. Oh, yeah...and
- send us money. Anyway, here is the breakdown:
-
-
-
- Hardware requirements:
-
- - 386SX 16MHz CPU or faster (486 recommended)
- - Standard VGA
- - Two button mouse or TRACKBALL!!
- - Soundblaster or compatible sound card
-
- Optional requirements:
-
- - DBS Sound Card (Digin' Boomin' System Sound Card)
- - Amature Video Spectrum Video Card, for 1024x768x32k mode
- - Joy-a-tizar, 3D mouse/joystick
-
- If you can't handle that, buy cooler stuff.
-
-
- Instructions:
-
- The mouse (or trackball) moves your spaceship around, and the left
- button fires. You can hold it down if you want, we really don't care.
- If you shoot a snake in the middle of its body, it will split into
- more snakes, just like chopping earthworms in half with a shovel,
- except they really don't do that. If you shoot any part of the snake,
- a tally bar on the right column will climb. Once the tally bar reaches
- the top of the column, it will turn red and energize your ship. If
- your ship is energized, you can wait until a snake gets close and
- nuke lots of body parts by pressing the right button. That part is
- really cool. If a snake reaches the bottom of the screen, he will
- become armor plated and require two hits to kill, one for the armor
- and one to get the snake. The smaller the snake, the faster it goes,
- so try and shoot them in the head. Spiders are really mean, and the
- more you shoot them, the faster the go. However the spider does reset
- itself at the end of each level, so if you chow just a little on a
- level, it will go back to normal speed on the next one. If you kill
- enough spiders though, you can get a bonus life. Just watch out,
- because the energized attack doesn't hurt the spiders.
-
- 'P' pauses the game, 'S' turns the sound on or off, and [ESC] quits.
-
-
- Features:
-
- Every 3 rounds you reach the bonus round. This round consists
- only of spiders, well and a killer bee and some sexy pictures in the
- back ground (well there aren't really any pictures, just use your
- imagination). Shoot as many as you can and rack up points and bonus
- lives. The round ends when your ship gets munched, but you won't lose
- a life, you never actually lose your life anyway, it's only a game.
- Every time you shoot a bee or a spider they both start to go really
- fast, as to avoid your measily attemps at killing them! And the bees
- only give you points, so shoot at the spider the most, for lives!
-
- After the 10th level the bee will always be there to stop you and
- after the 20th level the snake will turn into all heads and after
- the 30th level, well you'll never get there.
-
- Megapede was written in C with some assembly and the graphics were
- done using a nifty, neat graphics editor written by Mr. Anderson.
-
- Oh yeah, Megapede won't work under Windows. Oh well, such is life.
- Windows kinda sucks anyways.
-
- If your chessy sound card seams to make poping noises then try
-
- MEGACORE /noclick
-
- WARNING: PREGNANT WOMEN SHOULD REFRAIN (OOPS WRONG WARNING)
- WARNING: If you experience any lock up using the /noclick option,
- don't use it, your sound card can't do it!
-
- We have also been making an intro for this game, rendering this and
- that but being your typical coders and game people, it's not done.
- Look for it in our next version to be coming soon.
-
- If you would like to register and have us send you the current
- version of megapede (or, if you want us to keep making these cheesy
- productions) then send 10 to 15 dollars to:
- (if you just won the lotto send $200,000)
-
- Jeff Anderson
- 1011 Rainbow Way
- Boulder, CO 80302
-
- or if you want to get in touch with any of us out internet addresses
- are as follows (* Please no e-mail bombs *):
-
- Jeff Anderson: andersoj@handel.cs.colostate.edu
- Eli Enigenburg: ed.gruberman@filebank.cts.com
- Joe Bowden: bowden@beethoven.cs.colostate.edu
- Matt Brend: brend@beethoven.cs.colostate.edu
-
- (* all name orderings in this doc file are due to the alphabet they
- do not reflect the views of any of us to who is better...but we
- all know that Jeff IS better... *)
-
- origional docs by Eli
- new and improved version by Matt
-
- Note: No squids where wounded or otherwise dismembered in the making of
- this program. This is a squid-free product.
-
-
- Three Ring Graphics
- ___________________
-
- Cheesy Software
- ---------------
-